![]() ![]() Next, the robotic bodies aboard started acting oddly, even the high level security units. ![]() In the fights, the vat arrays were destroyed. (In the Cortex Command universe, it has proved most difficult to create a good AI on purpose.)Īpparently, things started to go wrong when the AI secretly gained access to the onboard vat arrays (bio generation chambers), producing monstrosities which attacked the crew. Here, a large bio-tech corporation called Alchiral were working on a top secret Artificial Intelligence prototype to help them bio-engineer. ![]() Apparently you're aboard a large space station. As you start to explore, you find logs to read, and eventually a large viewport which shows a planet below, making your location clear. You wake up in a medical facility with no memory of who you are. System Shock inspiration: Gorillatiger (Baboon here though), Zero G mutant, Plant mutant, Avian mutant. The Zero G mutant could be some poor creature, maybe human, which turns into a mighty morphin' balloon. System Shock inspiration: Cortex Reaver, Cyborg Enforcer, Cyborg Assassin, Cyborg Warrior, 'Diego'. Generation 3 - Are these the final form, or just an elite? System Shock inspiration: Elite Cyborg, Mutated Cyborg, Cyborg Drone, MidWife. Generation 2 - With the surviving crew locked out of vital systems, they begin to lose the battle when a new type of hostile abomination appears - the cyborgs. A few surviving mutants still roam the corridors, making strange sounds, repeating phrases. Generation 1 - Half of the crew fall victim to a horrible virus, transforming them into aggressive mutants. ![]() System Shock inspiration: Servbot, Security 1 bot, Execbot, Hopper, Security 2 bot. The crew initially consists of humans and robots. The (sometimes loose) inspiration here is System Shock, an early FPS-RPG. This is just a test to see how malleable the Cortex Command setting that I'm working on is. ![]()
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